Archer

The Archer is the ranged starting unit. She can be recruited from the Mead House. Since she is a starting unit, her stats are already at their max when she is recruited.

Passive Ability: Puncture
By standing still, the Archer is able to line up a shot that takes advantage of an enemies missing armor, doing bonus damage.

For every 2 points of armor her target has lost, the Archer gains 1 additional strength to her attack, as long as she didn't move beforehand. This makes her especially deadly near the end of a fight, or against tough opponents who have lost a lot of armor.

Example: An Archer at 7 Strength firing against a 8 Armor Provoker should do 1 Strength damage, with a 90% chance. But, if that Provoker started the match with an Armor of 14, and the Archer is carefully taking her shot (without moving), her effective Strength for this attack will get a +3 boost [=(14-8)/2]. In this example, the Strength damage dealt to the Provoker is 2, with a 100% chance. Now, if the Archer was at 2 Strength, then the +3 Strength bonus from Puncture would just increase the hit-chance from 40% to 70% (to deal 1 Strength damage).

Promotions
After achieving 5 total kills, the Archer is eligible for promotion to one of the following classes: