The Banner Saga 2 items

Items in The Banner Saga 2 will aid your heroes in their battles by granting bonuses, passive abilities and sometimes small penalties as well.

Every item has a Rank (1-10), designating the magnitude of the powers granted. Each hero can equip only one item, of the same or lower Rank as his/hers. Items can be: You cannot sell items at Markets or otherwise discard them. However, when Heroes are killed or leave, the items they had equipped are removed from your caravan.
 * found (usually at godstones) or granted as rewards for accomplishments,
 * brought by Heroes who join the caravan,
 * purchased in Markets by spending Renown.

List of items
Below follows a gallery/list of all the new items available in the second part of The Banner Saga, ordered by rank and then alphabetically; click on any of them for more information. The in-game color of the name of each item is coded to its rank: grey = 1-2, green = 3-4, blue = 5-6, purple = 7-8, red = 9-10.

Notes:
 * Multiple items from the first part of The Banner Saga will also randomly spawn at Marketplaces.
 * The Marketplace Renown cost is now twice the Rank of the item, making them more affordable than in the first game.

Comparison Table
This sortable table summarizes the properties of all new items introduced in the second part of The Banner Saga. Check below the table for the property explanations and other useful information.

Item Properties Explanation

 * Stats: Bonus to the three basic stats, Armor/Strength/Willpower. ARM and WIL can also get penalty.
 * BRK: Bonus to Armor-Break, the special non-depletable stat, unlike the previous three.
 * Talent: Bonus to Ranks of the five Talents, ARM/STR/WIL/EXE/BRK. For example, '15:12345' means that the item grants +{1,2,3,4,5} Ranks to {ARM,STR,WIL,EXE,BRK} Talents, respectively, which sums in (up to) +15 Ranks.
 * /Turn: Bonus to the two replenishable stats (ARM/WIL) given at the end of each turn of the hero. Similar to Regeneration.
 * /Rest: Bonus to the two replenishable stats (ARM/WIL) given when the hero Rests during his turn.
 * /Kill: Bonus to WIL granted each time the hero kills an enemy unit.
 * Aggr: Modifier to the aggression the hero receives from enemy units (AI-related parameter). Can also be positive (penalty).
 * %Crit: Chance to cause Critical (double) Strength damage.
 * %Dodg: Chance to Dodge an incoming Strength attack, i.e. completely avoid its damage.
 * %Dvrt: Chance to Divert an incoming Armor attack, i.e. completely avoid Break damage.
 * Other: Special properties not falling into any of the above categories.
 * KB@X: Attacked units are knocked-back (moved) up to 4 tiles, if they suffer Strength damage of X or more. Note: If the Knockback happens during the target's move phase, the rest of its Turn is forfeited.
 * Res-X: Resist X points of incoming Strength damage of any source.
 * Dmg+X: Add X to Strength damage delivered to target(s).
 * Att+X: Add X to effective Strength, i.e. only for the purpose of calculating attack damage (and hit-chance). Can also be negative (penalty).
 * Defy@X: Hero avoids knock-out from any attack unless remaining Strength is X, or less.
 * Mov+X: Movement range is increased by X. Can also be negative (penalty).
 * Rng+X: Ranged-attack range is increased by X. Does not apply to melee and spear-wielding units. Does not apply to the range of any active abilities.
 * Acquirement Means: Where can the item be found. Some items found in Godstones or Quests can also be purchased from Markets.