General[ | ]
Scourge are the deadliest units of the Dredge army. They have no shields but carry huge weapons like double-axes that they wield single-handedly to deliver devastating crushing attacks. Their very high Strength makes them the Dredge alter-ego to Varl Warriors. Fortunately, their relatively low Armor and short movement range can lead to their early neutralization. However, they remain a threat even maimed due to their ally-summoning ability, Tremble (see below).
They come in three ranks: regular, Warrior and Destroyer. The higher ranks distinguished by different colors are encountered later in the game or in the Hard difficulty setting. Be careful! When at full Strength, that blue-black giant can literally destroy most units in a single stroke.
Passive Ability: Splinter[ | ]
When a Dredge with the Splinter passive receives an Armor-break attack equal to or larger than 3, then all adjacent Dredge (of whichever class) suffer 1 Armor damage. This Armor damage is transferred in a domino-like effect along a 'chain' of adjacent Dredge.
Active Ability: Tremble[ | ]
When the Scourge is severely hurt and near death, it will retreat to a secure position, grasp its weapon with both hands and start vibrating it like a tuning fork. At the beginning of its next turn a Dredge Grunt will be summoned as reinforcements, spawning in a random border tile of the map and taking turn-initiative after the following enemy unit.
Notes:
- In order to summon an ally, the Scourge devotes two of its turns.
- When a Scourge is in the act of summoning while all its allies are knocked out, the battle's turn-queuing will enter Pillage mode with the two Dredge acting in a row, after all enemy units have taken their turns. This is not a bug.
- Each Scourge will only use Tremble once, regardless of its remaining Willpower points.