Dytch is a skittish fighter with a knack for staying hidden who joins the Ravens in the second part of the Banner Saga.
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Statistics | |
---|---|---|
Base – Max | Stat | |
9 / 11 | ![]() | |
8 / 11 | ![]() | |
6 / 11 | ![]() | |
2 / 3 | ![]() | |
3 / 4 | ![]() | |
Start rank | Free points | |
4 | 0 | |
Movement Range | ||
4 | ||
Ability | ||
Active | Passive | |
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Dytch | ||
Class: Tracker |
Background[]
Like many roamers, Dytch silently appeared in Bindal one day without explanation. He works hard and keeps to himself, but there's a history in his eyes, a reason for his awkwardness. Perhaps a past he hopes to forget.
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Active Ability: Track[]
- Ducking and weaving among his allies, the Tracker becomes invisible to his enemies.
- He waits for the right moment and finds his target's most vulnerable spot before attacking.
- Rank 1: Ignore 3 armor
- Rank 2: Ignore 6 armor
- Rank 3: Ignore 9 armor
- The effect of the invisibility disappears the instant the Tracker deals damage,
- picking the correct target is critical and can change the entire balance of battle.
- Track can block units' movement (and end their turns!) without being dispelled.
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Active Ability: Rally[]
Dytch gains Rally ability when he is promoted to Rank 6.
- The warden is an expert of city warfare, darting in and out to be useful where he's needed.
- Rank 1: grant an ally 2 willpower
- Rank 2: grant an ally 4 willpower
- Rank 3: grant an ally 6 willpower
- While he doesn't use a bow like the hunter, Rally allows him to grant willpower to allies
- when they'll need it most, making an invaluable support character.
- Since Rally grants 2
per 1 spent, using the Horn on this unit can make it more efficient.
- Since Rally grants 2
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Passive Ability: Light Step[]
- The landsman uses his superior dexterity to move around bodies,
- allowing him to pass through, but not stop on, any allies.
- Light step can help a crafty landsman get safely into position behind armored
- allies before going in for the strike, or escape from a dangerous position.
Caravan Presence[]
Dytch joins Bolverk's party in Chapter 11 deep within the bowels of the mines behind Bindal. There is no event leading to Dytch's death or departure in The Banner Saga 2.
Combat Tips[]
- Assuming Dytch's max Strength cap, 11, Track can be especially lethal to enemies with up to medium-high Armor.
- With how invisibility currently works, Track can also be used to make turn-ending blockers: When an AI-controlled enemy unit walks into the tile occupied by the (invisible) Tracker, it stops and ends its turn without the invisibility being dispelled.
- The Tracker should be carefully deployed to avoid getting maimed, ruining his advantage. Turning him invisible early in the battle is the best practice.
Trivia[]
- The character design (looks) was based on Thomas Middleditch.
- In The Banner Saga 2, Bolverk notices Dytch and an unnamed woman strike up conversation. She's never brought up again in later dialogs.