|Base – Max||Stat|
|9 / 11|
|8 / 11|
|6 / 11|
|2 / 3|
|3 / 4|
|Start rank||Free points|
Like many roamers, Dytch silently appeared in Bindal one day without explanation. He works hard and keeps to himself, but there's a history in his eyes, a reason for his awkwardness. Perhaps a past he hopes to forget.
Active Ability: Track
- Ducking and weaving among his allies, the Tracker becomes invisible to his enemies.
- He waits for the right moment and finds his target's most vulnerable spot before attacking.
- Rank 1: Ignore 3 armor
- Rank 2: Ignore 6 armor
- Rank 3: Ignore 9 armor
- The effect of the invisibility disappears the instant the Tracker deals damage,
- picking the correct target is critical and can change the entire balance of battle.
- Track can block units' movement (and end their turns!) without being dispelled.
Active Ability: Rally
Dytch gains Rally ability when he is promoted to Rank 6.
- The warden is an expert of city warfare, darting in and out to be useful where he's needed.
- Rank 1: grant an ally 2 willpower
- Rank 2: grant an ally 4 willpower
- Rank 3: grant an ally 6 willpower
- While he doesn't use a bow like the hunter, Rally allows him to grant willpower to allies
- when they'll need it most, making an invaluable support character.
- Since Rally grants 2 per 1 spent, using the Horn on this unit can make it more efficient.
Passive Ability: Light Step
- The landsman uses his superior dexterity to move around bodies,
- allowing him to pass through, but not stop on, any allies.
- Light step can help a crafty landsman get safely into position behind armored
- allies before going in for the strike, or escape from a dangerous position.
- Assuming Dytch's max Strength cap, 11, Track can be especially lethal to enemies with up to medium-high Armor.
- With how invisibility currently works, Track can also be used to make turn-ending blockers: When an AI-controlled enemy unit walks into the tile occupied by the (invisible) Tracker, it stops and ends its turn without the invisibility being dispelled.
- The Tracker should be carefully deployed to avoid getting maimed, ruining his advantage. Turning him invisible early in the battle is the best practice.