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Units in Factions are comprised of many diverse classes based on a handful of reference types with potent passive abilities. To learn what these stats mean, click here to flip through the basics of combat.

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Statistics
Value Stat
/
7
/
7
/
8
/
2
/
1
Total
26
1
2
3
Range
Move Attack
3 2-5
Passive Ability
Puncture
Statistics
Value Stat
/
9
/
9
/
6
/
2
/
2
Total
28
1
2
3
Movement 
4
Passive Ability
Shield Wall
Statistics
Value Stat
/
14
/
10
/
4
/
1
/
2
Total
31
1
2
3
Movement 
3
Passive Ability
Return the Favor
Statistics
Value Stat
/
9
/
12
/
5
/
2
/
2
Total
30
1
2
3
Movement 
4
Passive Ability
Heavy Impact



These base units, also referred to as Rank-0 units, cannot be
named or re-statted and only have a passive ability.
Unranked units are recruited at the Mead House.

Units and Promotion[]

When you first arrive in Strand, you start off with five units:
one Raider, two Archers, one Shieldbanger, one Warrior
and one promoted unit, a Thrasher. As you fight you earn Renown,
which can be used to upgrade heroes and recruit more of them.

Units you recruit cost Renown to upgrade. When you upgrade any unit for its first time, you choose a subclass for them that grants a special ability.
Leveling up also allows you to re-assign stat points. Details for that aren't here at the moment, but suffice it to say re-statting adds uniqueness to units.

Human Fighters[]

Bird of Prey Rain of Arrows Slag and Burn Stone Wall Bloody Flail Run Through
Bowmaster
Siege Archer
Skystriker
Raidmaster
Thrasher
Backbiter


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Statistics
Min - Max Stat
4 / 9
4 / 8
5 / 12
1 / 3
1 / 2
Max total Rank
26 1
27 2
28 3
Mov/Range
Move Attack
3 5
Ability
Active Passive
Bird of Prey Puncture
Statistics
Min - Max Stat
3 / 9
4 / 8
7 / 13
1 / 3
0 / 1
Max total Rank
26 1
27 2
28 3
Mov/Range
Move Attack
3 5
Ability
Active Passive
Rain of Arrows Puncture
Statistics
Min - Max Stat
4 / 9
4 / 7
6 / 13
1 / 3
0 / 2
Max total Rank
26 1
27 2
28 3
Mov/Range
Move Attack
3 5
Ability
Active Passive
Slag and Burn Puncture


25 Height px 25 Height px 25 Height px
Statistics
Min - Max Stat
6 / 12
6 / 12
4 / 11
1 / 3
1 / 3
Max total Rank
29 1
30 2
31 3
Movement 
4
Ability
Active Passive
Stone Wall Shield Wall
Statistics
Min - Max Stat
5 / 11
8 / 12
3 / 13
1 / 3
1 / 2
Max total Rank
29 1
30 2
31 3
Movement 
4
Ability
Active Passive
Bloody Flail Shield Wall
Statistics
Min - Max Stat
5 / 12
8 / 10
4 / 13
0 / 3
1 / 3
Max total Rank
29 1
30 2
31 3
Movement 
4
Ability
Active Passive
Run Through Shield Wall



Varl Fighters[]

Forge Ahead Sundering Impact Tempest Bring the Pain Battering Ram Malice
Raidmaster
Siege Archer
Skystriker
Skystriker
Raidmaster
Siege Archer


25 Height px 25 Height px 25 Height px
Statistics
Min - Max Stat
5 / 12
9 / 15
5 / 9
1 / 3
0 / 4
Max total Rank
31 1
32 2
33 3
Movement 
4
Ability
Active Passive
Forge Ahead Heavy Impact
Statistics
Min - Max Stat
6 / 11
9 / 17
3 / 10
1 / 2
1 / 3
Max total Rank
31 1
32 2
33 3
Movement 
4
Ability
Active Passive
Sundering Impact Heavy Impact
Statistics
Min - Max Stat
7 / 12
10 / 16
2 / 11
0 / 2
1 / 2
Max total Rank
31 1
32 2
33 3
Movement 
4
Ability
Active Passive
Tempest Heavy Impact


25 Height px 25 Height px 25 Height px
Statistics
Min - Max Stat
9 / 16
8 / 13
3 / 9
1 / 2
1 / 4
Max total Rank
33 1
34 2
35 3
Movement 
3
Ability
Active Passive
Bring the Pain Return the Favor
Statistics
Min - Max Stat
9 / 15
9 / 15
3 / 10
0 / 2
1 / 2
Max total Rank
33 1
34 2
35 3
Movement 
3
Ability
Active Passive
Battering Ram Return the Favor
Statistics
Min - Max Stat
11 / 18
7 / 12
3 / 9
0 / 2
1 / 3
Max total Rank
33 1
34 2
35 3
Movement 
3
Ability
Active Passive
Malice Return the Favor


.[]

[COMPARISON TABLE]
This is a sortable-table where you can compare the stats of the currently available promoted-class units.

  • Hit-Points is the sum of the Strength and Armor of a unit.
  • Total = Strength + Armor + Willpower + Exertion + Break
  • The max value for 'Total' corresponds to points available in a Rank-3 promotion.
Unit Class Armor Strength Willpower Exertion Break Hit-Points Total
Promoted Race Base base max base max base max base max base max base max base max
Bowmaster Human Archer 4 9 4 8 5 12 1 3 1 2 8 17 15 28
Siege Archer Human Archer 4 9 4 7 6 13 1 3 0 2 8 16 15 28
Skystriker Human Archer 3 9 4 8 7 13 1 3 0 1 7 17 15 28
Backbiter Human Raider 5 12 8 10 4 13 0 3 1 3 13 22 18 31
Raidmaster Human Raider 6 12 6 12 4 11 1 3 1 3 12 24 18 31
Thrasher Human Raider 5 11 8 12 3 13 1 3 1 2 13 23 18 31
Provoker Varl Shieldbanger 11 18 7 12 3 9 0 2 1 3 18 30 22 35
Shieldmaster Varl Shieldbanger 9 16 8 13 3 9 1 2 1 4 17 29 22 35
Strongarm Varl Shieldbanger 9 15 9 15 3 10 0 2 1 2 18 30 22 35
Warhawk Varl Warrior 7 12 10 16 2 11 0 2 1 2 17 28 20 33
Warleader Varl Warrior 6 12 9 15 4 9 1 3 0 4 15 27 20 33
Warmaster Varl Warrior 6 11 9 17 3 10 1 2 1 3 15 28 20 33
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