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==Ability: [[Slag and Burn]]==
 
==Ability: [[Slag and Burn]]==
   
The [[Siege Archer]] throws a 5-tile area of slag onto the ground which explodes immediately, doing 1 [[strength]] damage, plus [[armor]] damage to the unit at the center. It also leaves randomly placed burning coals on unoccupied tiles. If targeting an empty tile, coals always appear on the center tile first. Enemies who walk over the burning coals take 1 [[strength]] damage.
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The Siege Archer throws a 5-tile area of slag onto the ground which explodes immediately, doing 1 [[strength]] damage, plus [[armor]] damage to the unit at the center. It also leaves randomly placed burning coals on unoccupied tiles. If targeting an empty tile, coals always appear on the center tile first. Enemies who walk over the burning coals take 1 strength damage.
   
Note: As of build 1.7.43, Slag and Burn does a fixed amount of [[armor]] damage instead of being based on the Siege Archer's [[break]] stat.
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Note: As of build 1.7.43, Slag and Burn does a fixed amount of armor damage instead of being based on the Siege Archer's [[break]] stat.
   
'''Rank 1:''' 1 [[armor]] damage, 1 [[strength]] damage + up to 2 coals
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'''Rank 1:''' 1 armor damage, 1 strength damage + up to 2 coals
   
'''Rank 2:''' 2 [[armor]] damage, 1 [[strength]] damage + up to 3 coals
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'''Rank 2:''' 2 armor damage, 1 strength damage + up to 3 coals
   
'''Rank 3:''' 3 [[armor]] damage, 1 [[strength]] damage + up to 4 coals
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'''Rank 3:''' 3 armor damage, 1 strength damage + up to 4 coals
   
 
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==Passive: [[Puncture]]==
 
==Passive: [[Puncture]]==
By standing still, the archer is able to line up a shot that takes advantage of an enemies missing [[armor]], doing bonus damage.
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By standing still, the archer is able to line up a shot that takes advantage of an enemies missing armor, doing bonus damage.
   
For every 2 points of [[armor]] her target has lost, the [[archer]] gains 1 additional [[strength]] to her attack, as long as she didn't move beforehand. This makes her especially deadly near the end of a fight, or against tough opponents who have lost a lot of [[armor]].
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For every 2 points of armor her target has lost, the Archer gains 1 additional strength to her attack, as long as she didn't move beforehand. This makes her especially deadly near the end of a fight, or against tough opponents who have lost a lot of armor.
   
 
[[Category:Units]]
 
[[Category:Units]]

Revision as of 18:41, 29 April 2013

Statistics
Stat
4 – 9 Armor
Armor
4 – 7 Strength
Strength
6 – 13 Willpower
Willpower
1 – 3 Exertion
Exertion
0 – 2 Break
Break
26 1
27 2
28 3



Siege Archer

The Siege Archer is a promotion of the Archer. Like the Archer, her passive is Puncture.

Slagandburn icon

Ability: Slag and Burn

The Siege Archer throws a 5-tile area of slag onto the ground which explodes immediately, doing 1 strength damage, plus armor damage to the unit at the center. It also leaves randomly placed burning coals on unoccupied tiles. If targeting an empty tile, coals always appear on the center tile first. Enemies who walk over the burning coals take 1 strength damage.

Note: As of build 1.7.43, Slag and Burn does a fixed amount of armor damage instead of being based on the Siege Archer's break stat.

Rank 1: 1 armor damage, 1 strength damage + up to 2 coals

Rank 2: 2 armor damage, 1 strength damage + up to 3 coals

Rank 3: 3 armor damage, 1 strength damage + up to 4 coals

Puncture icon

Passive: Puncture

By standing still, the archer is able to line up a shot that takes advantage of an enemies missing armor, doing bonus damage.

For every 2 points of armor her target has lost, the Archer gains 1 additional strength to her attack, as long as she didn't move beforehand. This makes her especially deadly near the end of a fight, or against tough opponents who have lost a lot of armor.