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+ | {{Unit |
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− | {| style="float: left; width: 330px; border: 1px solid black; text-align: center; margin-right: 0.5em;" |
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+ | | type = ranged |
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− | ! colspan="3" | Siege Archer |
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+ | | promoted = yes |
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− | |- |
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− | + | | portrait = Siegearcher_v0.icon.versus.png |
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+ | | armormin =4 |
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− | ! colspan="2" | Statistics |
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+ | | armormax =9 |
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− | |- |
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+ | | strengthmin =4 |
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− | ! Movement |
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+ | | strengthmax =7 |
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− | | 3 |
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+ | | willpowermin =6 |
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− | |- |
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+ | | willpowermax =13 |
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− | ! Stat |
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+ | | exertionmin =1 |
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− | ! Range |
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+ | | exertionmax =3 |
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− | |- |
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+ | | breakmin =0 |
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− | | [[Armor]] || 4 - 9 |
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+ | | breakmax =2 |
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− | |- |
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+ | | maxtotal1 =26 |
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− | | [[Strength]] || 4 - 7 |
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+ | | maxtotal2 =27 |
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− | |- |
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+ | | maxtotal3 =28 |
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− | | [[Willpower]] || 6 - 13 |
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+ | | movement =3 |
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− | |- |
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+ | | attack =5 |
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− | | [[Exertion]] || 1 - 3 |
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+ | | active =Slag and Burn |
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− | |- |
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+ | | passive =Puncture |
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− | | [[Break]] || 0 - 2 |
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+ | }} |
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− | |- |
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⚫ | |||
− | ! Rank |
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+ | |||
− | ! Stat points |
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+ | {| style="float: left" |
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− | |- |
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⚫ | |||
− | | 1 || 26 |
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− | |- |
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− | | 2 || 27 |
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− | |- |
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− | | 3 || 28 |
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|} |
|} |
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⚫ | |||
+ | The Siege Archer targets a tile (not a unit), occupied or not, in her normal attack range of 2-5 tiles. She slags the target-tile and its four adjacent ones and then fires a flaming arrow igniting the 5-tile area and causing an explosion. All units in the 5-tile area, enemies or allies, receive [[strength]] damage while the unit occupying the target-tile receives additional [[armor]] damage. |
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− | The [[Siege Archer]] throws a 5-tile area of slag onto the ground which explodes immediately, doing 1 [[strength]] damage, plus [[armor]] damage to the unit at the center. It also leaves randomly placed burning coals on unoccupied tiles. If targeting an empty tile, coals always appear on the center tile first. Enemies who walk over the burning coals take 1 [[strength]] damage. |
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− | |||
− | Note: As of build 1.7.43, Slag and Burn does a fixed amount of [[armor]] damage instead of being based on the Siege Archer's [[break]] stat. |
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+ | After the explosion, burning coals are randomly left on unoccupied tiles of the slagged area. When targeting an unoccupied tile, coals always appear on that central tile. Units who walk over the burning coals take 1 strength damage. The coals burn until the Siege Archer's next turn or until she's killed. |
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⚫ | |||
− | '''Rank |
+ | '''Rank 1:''' 1 armor damage (target unit), 1 strength damage (all units), leaves up to 2 coals |
− | '''Rank |
+ | '''Rank 2:''' 2 armor damage (target unit), 1 strength damage (all units), leaves up to 3 coals |
⚫ | |||
− | ==Passive: [[Puncture]]== |
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− | By standing still, the archer is able to line up a shot that takes advantage of an enemies missing [[armor]], doing bonus damage. |
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+ | {{Lore |
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− | For every 2 points of [[armor]] her target has lost, the [[archer]] gains 1 additional [[strength]] to her attack, as long as she didn't move beforehand. This makes her especially deadly near the end of a fight, or against tough opponents who have lost a lot of [[armor]]. |
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+ | |text =In the first great war when men fought Varl, one of the few things that would keep the giants at bay was to light one's own town on fire in retreat. One brave woman could not bear to rebuid her home for a third time. As Varl advanced yet again, she hoisted a bag of pitch upon her hip and shouted "Fools! It's not our houses they fear!" With fire wrapped around her arrows, she sent the entire front line ablaze and running. |
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+ | }} |
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[[Category:Units]] |
[[Category:Units]] |
Latest revision as of 06:39, 12 April 2020
Statistics | ||
---|---|---|
Min – Max | Stat | |
4 – 9 | ||
4 – 7 | ||
6 – 13 | ||
1 – 3 | ||
0 – 2 | ||
Max total | Rank | |
26 | 1 | |
27 | 2 | |
28 | 3 | |
Range | ||
Movement | Attack | |
3 | 5 | |
Ability | ||
Active | Passive | |
Siege Archer | ||
Class: Archer |
The Siege Archer is a promotion of the Archer. Like the Archer, her passive ability is Puncture.
Ability: Slag and Burn[ | ]
The Siege Archer targets a tile (not a unit), occupied or not, in her normal attack range of 2-5 tiles. She slags the target-tile and its four adjacent ones and then fires a flaming arrow igniting the 5-tile area and causing an explosion. All units in the 5-tile area, enemies or allies, receive strength damage while the unit occupying the target-tile receives additional armor damage.
After the explosion, burning coals are randomly left on unoccupied tiles of the slagged area. When targeting an unoccupied tile, coals always appear on that central tile. Units who walk over the burning coals take 1 strength damage. The coals burn until the Siege Archer's next turn or until she's killed.
Rank 1: 1 armor damage (target unit), 1 strength damage (all units), leaves up to 2 coals
Rank 2: 2 armor damage (target unit), 1 strength damage (all units), leaves up to 3 coals
Rank 3: 3 armor damage (target unit), 1 strength damage (all units), leaves up to 4 coals
In the first great war when men fought Varl, one of the few things that would keep the giants at bay was to light one's own town on fire in retreat. One brave woman could not bear to rebuid her home for a third time. As Varl advanced yet again, she hoisted a bag of pitch upon her hip and shouted "Fools! It's not our houses they fear!" With fire wrapped around her arrows, she sent the entire front line ablaze and running. |