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Valgard is a human Hero character briefly encountered in the first part of The Banner Saga.

Axemaster v2.icon.versus.png Statistics
Base – Max Stat
12 / 12 Armor.png
Armor.png
10 / 10 Strength.png
Strength.png
6 / 6 Willpower.png
Willpower=Armor
2 / 2 Exertion.png
Exertion.png
2 / 2 Break.png
Break.png
Start rank Free points
1 0
Movement Range
4
Ability
Active Passive
Stone Wall Shield Wall
Valgard
Class: Raidmaster


Background[]

Before the Third Great War, Valgard was a member of the Governor's Guard of Strand, and was partnered with his friend Eirik. Unlike Eirik, he was a womanizer and knew how to attract them. He was also an expert knife thrower and a skilled warrior.

Recent events[]

Clearing Hundgaman[]

Valgard infiltrated the "Oerr-Brandr" under the orders of Strand's steward Olvir, a gang operating in Hundgaman he and Eirik were tasked to destroy along with their rival gang called the "Glotta-Ox". He disguised himself as a refugee and asked the Oerr-Brandrs to smuggle him into the city, agreeing to become a member in order to pay off the debt.

When members of the Glotta-Ox and Oerr-Brandr gathered at Veggr's Drinking Hall for a drink, both men pretended to get into a fistfight. Eirik shoved Valgard into the Glotta-Oxs, which led to a violent armed brawl. The two men then joined the fight to finish off nearly everyone there who hadn't been killed by the opposing gang member, but one of them was able to escape to call for reinforcements, leading both to flee. The killings ignited a gang war, decimating the ranks of both gangs, with the City Watch arresting some of the rest.

Eirik and Valgard were later sent to infiltrate a caravan coming into the city in order to keep a lookout for smuggling, and told to mark carts of merchants involved in bribing the guards. While carrying out the order, he noticed Hallvard, a notorious former member of the Mársmidr who had fled Strand months ago after stealing from his gang's leader Freystein, following two varls Olaf and Ulfvalgr, and a boy Stefnir. Valgard alerted Eirik and the two men eventually caught up to him, forcing him to reveal his motives for returning, learning that Freystein had offered to pardon him in return for following the three people.

Eirik, Valgard and Hallvard followed the varls and the boy into the territory of the "Kollsvein's Kin" gang, before the latter three were ambushed by the gang who demanded their money, leading to a fight breaking out. Eirik told Valgard to wait and see whether they were able to handle themselves against the gang members. Hallvard however instead chose to help them and escaped the grasp of the two men, forcing them to join the fight as well. Hallvard advised Valgard to aim for Kollsvein in order to finish the fight quickly. Despite his own as well as Eirik's reluctance, Valgard perfectly threw his dagger towards Kollsvein, killing the gang leader and forcing the rest of the members to flee.

After dealing with the gang, Valgard and his fellows pretended to be bounty hunters and agreed to join the varls and Stefnir to stay alongside them in the abandoned buildings for the night, in order to ensure their protection. Stefnir however found out from Runa, a girl from her village who had been enslaved but was now working for Leiknir, who had freed her. She warned him that Eirik and Valgard were agents of the Governor's Guard and were using him. He later told Ulfvalgr that he didn't trust the two men and he agreed, stating they'll leave without them when Olaf returned.

After the varls and the boy left, Eirik followed them along with Valgard and Hallvard. Valgard stated that it was pointless since the varls were there on a personal business, but Eirik stated that there must be something bigger going on for Freystein to get involved. As the varls went into The Shattered Shield to talk with their old friend Kjallak, Valgard and his party spied on them through an opposite building. They however soon realized that the man with Kjallak was Skoegir, a Mársmidr member, and made Hallvard reveal the truth upon realizing the situation was suspicious. Hallvard admitted that Freystein was dead, secretly thinking them knowing the truth wouldn't change anything.

Eirik soon realized that Kjallak was the one pretending to be Freystein and as the varl tried killing his preys, who had been trapped by the other gang members, he and Varlgard jumped at him through the window and into the mead hall. Skeogir then struck at the two with a hot poker, but Valgard protected them with his shield, and pushed Skoegir away with his own attacks. They and Ulfvalgr soon struck a shield-bearer, opening a path for them through the blocked room. As his allies tried escaping, Valgard was struck in the back, but Eirik and Olaf soon came to his rescue him. They were able to escape the building with the him as Ulfvalgr destroyed the staircase before the Mársmidr finished descending.

As Eirik and the others tried escaping the pursuing Mársmidr, they realized that Valgard was slowing them. Eirik however soon spotted a merchant's armed caravan and successfully bribed him to take them under his protection.

During Chapter 1, Valgard assists Ubin and Eirik during the raid of the Nobleman mead house in Strand. He is encountered again in Chapter 17 where he reveals to have survived in Strand which is now overrun by beings warped by the Darkness.

Stone Wall

Active Ability: Stone Wall[]

The Raidmaster braces for impact with his heavy shield, resisting damage from each strike for the next turn. Each hit the Raidmaster takes to either strength or armor is reduced, preventing him from taking permanent damage to either.

The Raidmaster can use Stone Wall to rush into a group of enemies and gain a forward advantage, or step in the way of a powerful enemy to block his movement.

Rank 1: resists 3 damage per hit

Rank 2: resists 5 damage per hit

Rank 3: resists 7 damage per hit

Shieldwall icon.png

Passive Ability: Shield Wall[]

By standing next to an ally, the raider creates a Shield Wall, raising the armor of both himself and his ally by 1. This bonus remains until the Raider is no longer adjacent to the ally.

When multiple Raiders stand next to each other this effect is magnified as they grant each other their own bonus. Four Raiders standing in a square formation will each gain an additional 4 armor.

Joining the Party[]

Valgard is one of Eirik's men. He is available only for the battle in the "Nobleman" mead house of Strand, during Chapter 1, if Ubin agrees to help in the fight.

He joins Iver's party after they rescue him at Strand in Chapter 17.

Possible Death or Departure[]

He will leave your party after the battle in the "Nobleman".

Valgard will die in chapter 21 if you lose the battle against Bolverk.

Playstyle[]

  • Since he is available in just one battle, use him to the fullest and don't worry about injuries.
  • The game's AI ignores his active ability, Stone Wall, meaning that enemy units will often attack the Raidmaster for no damage! This can be used to lure/bait enemy units closer to your formation, without losing Stats in the process.

Trivia[]

  • Valgard shares the same portrait and sprite design with Gudmundr, another Raidmaster met in the second part of The Banner Saga, with different coloration.
  • He is a supporting character in the book The Gift of Hadrborg by James Fadeley.
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