Banner Saga Wiki
(→‎Active Ability: Maul: Added an image/example)
(→‎Active Ability: Maul: another correction)
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* 'A' is an ally 1x1-sized unit,
 
* 'A' is an ally 1x1-sized unit,
 
* 'B' is an enemy 2x2-sized unit,
 
* 'B' is an enemy 2x2-sized unit,
* 'C' and 'D' are enemy 1x1-sized units,
+
* 'C' is an enemy 1x1-sized unit, outside of regular melee attach range
  +
* 'D' is an enemy 1x1-sized unit, within regular melee attach range
 
* The Maul icon designate the two tiles one which the ability can be activated, for his orientation of the Warbear.
 
* The Maul icon designate the two tiles one which the ability can be activated, for his orientation of the Warbear.
 
In this case, Maul can be activated only on 'B' enemy, and it will also harm ally 'A'. Maul can '''not''' be activated on enemy 'C' or 'D'. Assuming that the Warbear has 13STR, 'B' has 10ARM/12STR and 'A' has 5ARM/8STR then the damage inflicted by maul will be:
 
In this case, Maul can be activated only on 'B' enemy, and it will also harm ally 'A'. Maul can '''not''' be activated on enemy 'C' or 'D'. Assuming that the Warbear has 13STR, 'B' has 10ARM/12STR and 'A' has 5ARM/8STR then the damage inflicted by maul will be:

Revision as of 15:15, 14 July 2016

Warbear
Size 1x2 Vertical alignment=middle
Movement 4
Attack 1
Passive Thick Hide Vertical alignment=bottom
Active Maul
Armor 14
Strength 16
Willpower 5
Exertion 1
Break 3



General

Warbears are 1x2 sized units sometime used by Kragsmen in battles. They first appear in the second part of The Banner Saga.

Passive Ability: Thick Hide

The bear's thick hide absorbs all Strength damage until Armor is depleted. For example, if the Bear is at 8ARM/12STR and is attacked by a 13STR unit for 5 damage, the Bear's stats after the attack will be 3ARM/12STR (instead of 8ARM/7STR, for units without this ability). Notice that the total Hit Points are preserved.

Thick Hide is identical to Folka's passive, 'Shield Mastery'.

Active Ability: Maul

Selects a target in the tile adjacent to the head or rear of the bear, and attacks that target and the ones on its left and right, diagonally adjacent to the bear. The damage inflicted is divided to between Strength and Armor. Maul will harm allies as well as foes, so use it carefully!

Example: The board tiles look like this:

Maul Example

where:

  • 'W' is the Warbear occupying 1x2 tiles,
  • 'A' is an ally 1x1-sized unit,
  • 'B' is an enemy 2x2-sized unit,
  • 'C' is an enemy 1x1-sized unit, outside of regular melee attach range
  • 'D' is an enemy 1x1-sized unit, within regular melee attach range
  • The Maul icon designate the two tiles one which the ability can be activated, for his orientation of the Warbear.

In this case, Maul can be activated only on 'B' enemy, and it will also harm ally 'A'. Maul can not be activated on enemy 'C' or 'D'. Assuming that the Warbear has 13STR, 'B' has 10ARM/12STR and 'A' has 5ARM/8STR then the damage inflicted by maul will be:

  • 'A' will suffer 13-5=8 damage, that is -4ARM and -4STR; the unit's stats will be: 1ARM/4STR after the Maul
  • 'B' will suffer 13-10=3 damage, that is -2ARM and -1STR; the unit's stats will be: 8ARM/11STR after the Maul

Spinegrinder

Spinegrinder is the nickname of a Warbear-type ally unit that can be summoned during battles by Eirik, after he acquires the special Call Bear ability in Chapter 10. Spinegrinder's abilities are identical to the Warbear's and his stats are: 13STR/15ARM/2WIL/1EXE/3BRK. Before he is trained, Spinegrinder appears as a generic Bear type with lower stats: 13STR/10ARM/2WIL/0EXE/3BRK, allowing Eirik to capture him relatively easily.