→Active Ability: Maul: added color and some minor corrections
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== Active Ability: Maul ==
Selects a target in the tile adjacent to the head or rear of the bear, and
* Note: Maul has only one Rank.
* 'D' is an enemy 1x1-sized unit, within regular melee attach range
* The Maul icon designates the two tiles where the ability can be activated on, for his orientation of the Warbear.
In this case, Maul can be activated only on 'B' enemy, and it will also harm ally 'A'. Maul can '''not''' be activated on enemy 'C' or 'D'. Assuming that the Warbear has 13STR, 'B' has <span style="color:blue">10ARM</span>/<span style="color:red">12STR</span> and 'A' has <span style="color:blue">5ARM</span>/<span style="color:red">8STR</span> then the damage inflicted by maul will be:
* 'A' will suffer 13-5=8 damage, that is -4ARM and -4STR; the unit's stats will be: <span style="color:blue">1ARM</span>/<span style="color:red">4STR</span> after the Maul
* 'B' will suffer 13-10=3 damage, that is -2ARM and -1STR; the unit's stats will be: <span style="color:blue">8ARM</span>/<span style="color:red">11STR</span> after the Maul
== Spinegrinder ==
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